#include "StdAfx.h"
#include "MaterialManager.h"
#include "Material.h"

using namespace RenderSystem;

MaterialManager::MaterialManager( Renderer* pRenderer )
	:ResManager("material"),m_pRenderer( pRenderer )
{
}


MaterialManager::~MaterialManager(void)
{
}

Resource* MaterialManager::_CreateImp( const String& strResId )
{
	Material* pMaterial = new Material( strResId, *this );

	//return new Material(strResId,*this);
}
